top of page

TonyHawk ProSkater 1+2
Senior Level Designer
Create-A-Park Support
During THPS I helped out with analyzing the Create-A-Park tools from an end user standpoint while working directly with Engineering to process any feedback.
Asset Creation
I also was able to help out with some asset creation for the team. I created a large amount of assets (40+) for CAP. All complete with collision, splines, and material setups.
Level Design
Near the end of production I jumped over to help out the levels team. I went through Philadelphia and New York, bug fixing the splines, collision and material setups.
"Who wouldn't want to work on this game? Seriously, a fun project where you could sit back, relax with some music on and push those verts. So, sooo many verts. . . "
![81253[544].jpeg](https://static.wixstatic.com/media/3cd1ac_15cd929de9054be38ec56bd6936df39b~mv2.jpeg/v1/fill/w_490,h_341,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/3cd1ac_15cd929de9054be38ec56bd6936df39b~mv2.jpeg)

Not all projects require unique designs and creative minds. Some require a large level of attention to detail and meeting high quality standards.
Adjusting, aligning, fixing and painting. All the things that make a level nice and polished.
Out of gallery

After countless hours of playing this back in the day, helping out on this project and pushing it to the quality bar required was a highlight of my career.
Out of gallery
bottom of page